Playpaint was formed in 2008 as a collaboration between Michael Gittings and Damian Nelson. Damian left the project in 2015.
The development of each painting is underpinned by pragmatism. Initially each painting requires a novel or adapted technical procedure. This is either invented or modified from an alternative procedure, or discovered by trial and error, but is necessarily limited to an approximately predictable outcome. There is a balance, or trade off, between the degree in complexity of the procedure and a plausible anticipation of the results, but this is always weighted in favour of the final outcome. A painting fails if the outcome fails regardless of the success of the procedure. Whereas an outcome which is surprising is always allowed so long as the outcome is a success.
A procedure that is disappointing, yet yields the anticipation of a successful outcome can be modified or improvised. Cheating and short cuts are ok providing the final outcome is a success. Unsuccessful paintings can be developed as hybrids, reclaimed towards new paintings. Successful paintings can be repeated in combination with unique, reclaimed or reenacted paintings. Any number of these variations, in any arrangement, can be combined to make new paintings. And each characteristic of a painting can be isolated as a component, which can then be repeated or bolted together with any other component in any combination. Progress can be improvised or programmed, but the concern here is with the breakthrough of exponential potential and ceaseless novelty culminating in the most compelling outcome.